16 Hours Maya/Mudbox/Substance Painter/Photoshop All displayed work.

3000 tris. Finished low poly version.

451.1k faces. High poly version of a blade before it was baked to the low poly.

Example of the 4096 Normal Map. Carvings are a combination of Mudbox sculpting and handmade normals in Photoshop. Example of the Albedo, AO, Roughness and Metallic maps (all 4096).